Output Options

The first step in the rendering process is to determine and set the output options. This includes render size, frame rate, pixel aspect ratio, output location, and file type.

Panneau Dimensions

../../_images/render_output_dimensions-panel.png

Panneau Dimensions.

Render Presets

Préréglages de formats habituels pour les TV et les écrans.

Resolution
X/Y

Le nombre de pixels horizontaux et verticaux dans l’image.

Percentage

Glissez le curseur ou augmenter la taille de l’image rendue par rapport aux valeurs X/Y ci-dessus. C’est utile pour les petits rendus tests qui ont les mêmes proportions que l’image finale.

Aspect Ratio

Older televisions may have non-square pixels, so this can be used to control the shape of the pixels along the respective axis. This will pre-distorted the images which will look stretched on a computer screen, but which will display correctly on a TV set. It is important that you use the correct pixel aspect ratio when rendering to prevent re-scaling, resulting in lowered image quality.

See Video Output for details on pixel aspect ratio.

Border

You can render just a portion of the view instead of the entire frame. While in Camera View, press Ctrl-B and drag a rectangle to define the area you want to render. Ctrl-Alt-B is the shortcut to disable the border.

Note

This disables the Save Buffers option in Performance and Full Sample option in Anti-Aliasing.

Enabling Crop will crop the rendered image to the Border size, instead of rendering a black region around it.

Frame Range
Set the Start and End frames for Rendering Animations. Step controls the number of frames to advance by for each frame in the timeline.
Frame Rate
For an Animation the frame rate is how many frames will be displayed per second.
Time Remapping
Use to remap the length of an animation.

Output Panel

../../_images/render_output_output-panel.png

Output panel.

This panel provides options for setting the location of rendered frames for animations, and the quality of the saved images.

File Path

Choose the location to save rendered frames.

When rendering an animation, the frame number is appended at the end of the file name with four padded zeros (e.g. image0001.png). You can set a custom padding size by adding the appropriate number of # anywhere in the file name (e.g. image_##_test.png translates to image_01_test.png).

This settings expands relative paths where a // prefix represents the directory of the current blend-file.

Overwrite
Overwrite existing files when rendering
Placeholders
Create empty placeholder frames while rendering
File Extensions
Adds the correct file extensions per file type to the output files
Cache Result
Saves the rendered image and passes to a Multilayer EXR-file in temporary location on your hard drive. This allows the compositor to read these to improve performance, especially for heavy compositing.
Output Format
Choose the file format to save to. Based on which format is used, other options such as channels, bit-depth and compression level are available.

Indice

Ferme de rendu primitive

Une façon facile de de multiples machines à partager la charge du rendu est de :

  • Set up a shared directory over a network file-system.
  • Désactiver Overwrite, aciver Placeholders dans le panneau Output de Render.

  • Démarrer autant de machines que vous souhaitez pour le rendu dans ce dossier.