Propriétés de transformation

Each object stores its position, orientation, and scale values. These may need to be manipulated numerically, reset, or applied.

Panneau Transform

Référence

Mode: Object Mode
Menu : Object ‣ Transform
Panneau : Properties region ‣ Transform

The Transform panel in the Properties region allows you to view and manually/numerically control the position, rotation, and other properties of an object, in Object Mode. In Edit Mode. It mainly allows you to enter precise coordinates for a vertex, or median position for a group of vertices (including an edge/face). As each type of object has a different set of options in its Transform panel in Edit Mode, see their respective descriptions in the Modeling chapter.

Options en Mode Objet

Use this panel to either edit or display the object’s transform properties such as position, rotation and/or scaling. These fields change the object’s origin and then affect the aspect of all of its vertices and faces.

../../../../_images/editors_3dview_transform-control_properties.png

Propriétés de transformation.

Location
The object’s origin location in global coordinates.
Rotation
The object’s orientation, relative to the global axes and its own origin.
Rotation Mode

Méthode pour calculer les rotations, les informations supplémentaires peuvent se trouver ici.

Euler
The manipulator handles are aligned to the Euler axis, allowing you to see the discreet XYZ axis underlying the euler rotation, as well as possible gimbal lock.
Axis Angle
The X, Y, and Z coordinates define a point relative to the object origin. This point and the origin define a axis around the W value defines the rotation.
Quaternion

X, Y, Z et W correspondent aux composants d’un Quaternion.

Scale
The object’s relative scale along the local axis (e.g. the Scale X value represents the scale along the local X-axis). Each object (cube, sphere, etc.), when created, has a scale of one Blender unit in each local direction. To make the object bigger or smaller, you scale it in the desired axis.
Dimensions
The size of the objects bounding box. (aligned with the local axes – think of a cardboard box just big enough to hold the object).

Verrouillage des propriétés de transformation

When the toggle is locked, the corresponding transformation value can not be changed in any interactive operation. However, the value can still be changed using non-interactive operations, like editing the corresponding number button or using Python.

For example, if you locked the Location X property then you cannot use the 3D manipulator to translate the object along the global X axis. However, you can still translate it using the Location X number button. Consider the locking feature as a rigid constraint only changeable from the panel.

To lock a property, click the padlock icon next to the button. The button is unlocked if the icon shows a open padlock, and it is locked if the icon appears as a closed padlock.

Transformations Delta

Les transformations Delta sont simplement des transformations qui sont appliquées sur les transformations décrites ci-dessus. Elle peuvent se trouver dans Properties Editor ‣ Object ‣ Delta Transforms.

Utilisation

Delta Transforms are particularly useful in animations. For example, you can animate an object with the “normal” transforms then move them around with Delta Transforms.