Introduction¶
Header¶
Controls¶
- Image
Data-block menu used for selecting images. When an image has been loaded or created in the UV/Image editor, the Image panel appears in the Properties region. See Image Settings.
- Render Result
- Viewer Node
- Pin Image
- Displays current image regardless of selected object.
Multi-Layer¶
When a rendered image is displayed in the UV/Image Editor, several new menu items become available.
- Slot
- You can save successive renders into the render buffer by selecting a new slot before rendering.
If an image has been rendered to a slot, it can be viewed by selecting that slot.
Empty slots appear as blank grids in the UV/Image editor.
Use the
J
andAlt-J
to cycle forwards and backwards through saved renders. - Render Layer
- If you are using Render Layers, use this menu to select which layer is displayed.
- Render Pass
- If you are using Render Passes, use this menu to select which pass is displayed.
Channels¶
- Draw Channels
The radio buttons set which channels of the image are displayed.
- RGBA
- Replaces transparent pixels with background checkerboard, denoting the alpha channel.
- RGB
- Draw the colored image, without alpha channel.
- Alpha
- Displays the Alpha channel a gray-scale image. White areas are opaque, black areas have an alpha of 0.
- Z-Buffer
- Display the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings.
- Red, Green, Blue
- Single Color Channel visualized as a gray-scale image.